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Spell

Charm Monster

Level 4 Enchantment

Xanathar's Guide to Everything Page 151
Casting Time1 action
Range30 feet
Duration1 hour

Components

V, S

Spell Description

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is by you until the spell ends or until you or your companions do anything harmful to it. The creature is friendly to you. When the spell ends, the creature knows it was by you.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Area: St Condition Inflict: Charmed Misc: Sct Misc: Sgt Saving Throw: Wisdom