You can use your action to administer first aid to an creature and attempt to stabilize it, which requires a successful DC 10 Wisdom () check.
Stabilize a Creature
Action
Action Cost
Required to perform this action
Action
Description
A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain . The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after hours.