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Action

Stabilize a Creature

Action

Player's Handbook Page 197

Action Cost

Required to perform this action Action

Description

You can use your action to administer first aid to an creature and attempt to stabilize it, which requires a successful DC 10 Wisdom () check.
A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain . The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after hours.

Rules Availability

SRD 5.1 Basic Rules 2014
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