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Class Feature

Arcane Ward

Subclass Feature · Level 2 · Wizard · School of Abjuration

Player's Handbook Page 115
Level 2
Subclass Feature
Class Player's Handbook
Subclass School of Abjuration Player's Handbook
Feature Source Player's Handbook Page 115
Rules

Feature Details

3 sections
Starting at 2nd level, you can weave magic around yourself for protection. When you cast an Abjuration Spell Of 1st Level Or Higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an Abjuration Spell Of 1st Level Or Higher, the ward regains a number of hit points equal to twice the level of the spell.
Once you create the ward, you can't create it again until you finish a long rest.
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