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Class Feature

Channel Divinity: Charm Animals and Plants

Subclass Feature · Level 2 · Cleric · Nature Domain

Player's Handbook Page 61
Level 2
Subclass Feature
Class Player's Handbook
Subclass Nature Domain Player's Handbook
Feature Source Player's Handbook Page 61
Rules

Feature Details

2 sections
Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.
As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is by you for 1 minute or until it takes damage. While it is by you, it is friendly to you and other creatures you designate.
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