← Channel Divinity: Radiance of the Dawn All Class Features Channel Divinity: Touch of Death →
Class Feature

Channel Divinity: Read Thoughts

Subclass Feature · Level 6 · Cleric · Knowledge Domain

Player's Handbook Page 59
Level 6
Subclass Feature
Class Player's Handbook
Subclass Knowledge Domain Player's Handbook
Feature Source Player's Handbook Page 59
Rules

Feature Details

4 sections
At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it.
As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest.
If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.
During that time, you can use your action to end this effect and cast the spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.
Confirmation

Are you sure?