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Class Feature

Combat Superiority

Subclass Feature · Level 3 · Fighter · Battle Master

Player's Handbook Page 73
Level 3
Subclass Feature
Class Player's Handbook
Subclass Battle Master Player's Handbook
Feature Source Player's Handbook Page 73
Rules

Feature Details

13 sections
When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.

Maneuvers

You learn three maneuvers of your choice, which are listed under "Maneuvers" below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.

You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

Superiority Dice

You have four superiority dice, which are s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

You gain another superiority die at 7th level and one more at 15th level.

Saving Throws

Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

Confirmation

Are you sure?