Divine Spark
Class Feature · Level 2 · Cleric
Class Feature
Rules
2
sections
Feature Details
As a action, you point your at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).
You roll an additional when you reach Cleric levels 7 (), 13 (), and 18 ().
Availability
SRD 5.2
Basic Rules 2024