Elemental Burst
Subclass Feature · Level 6 · Monk · Warrior of the Elements
Subclass Feature
Rules
2
sections
Feature Details
As a action, you can expend 2 Focus Points to cause elemental energy to burst in a 20-foot-radius Sphere [Area Of Effect] centered on a point within 120 feet of yourself. Choose a damage type: Acid, Cold, Fire, Lightning, or Thunder.
Each creature in the Sphere [Area Of Effect] must make a Dexterity saving throw. On a failed save, a creature takes damage of the chosen type equal to three rolls of your Martial Arts die. On a successful save, a creature takes half as much damage.