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Class Feature

Healing Light

Subclass Feature · Level 1 · Warlock · The Celestial

Xanathar's Guide to Everything Page 54
Level 1
Subclass Feature
Class Player's Handbook
Subclass The Celestial Xanathar's Guide to Everything
Feature Source Xanathar's Guide to Everything Page 54
Rules

Feature Details

3 sections
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
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