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Class Feature

Hypnotic Gaze

Subclass Feature · Level 2 · Wizard · School of Enchantment

Player's Handbook Page 117
Level 2
Subclass Feature
Class Player's Handbook
Subclass School of Enchantment Player's Handbook
Feature Source Player's Handbook Page 117
Rules

Feature Details

3 sections
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be by you until the end of your next turn. The creature's speed drops to 0, and the creature is and visibly dazed.
On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.
Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.
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