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Class Feature

Momentary Stasis

Subclass Feature · Level 6 · Wizard · Chronurgy Magic

Explorer's Guide to Wildemount Page 184
Level 6
Subclass Feature
Class Player's Handbook
Subclass Chronurgy Magic Explorer's Guide to Wildemount
Feature Source Explorer's Guide to Wildemount Page 184
Rules

Feature Details

3 sections
6th-level Chronurgy Magic Feature
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is and has a speed of 0.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
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