← Power of the Wilds All Class Features Powered Steps →
Class Feature

Power Surge

Subclass Feature · Level 6 · Wizard · War Magic

Xanathar's Guide to Everything Page 59
Level 6
Subclass Feature
Class Player's Handbook
Subclass War Magic Xanathar's Guide to Everything
Feature Source Xanathar's Guide to Everything Page 59
Rules

Feature Details

3 sections
Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with or , you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra Force damage to that target. The extra damage equals half your wizard level.
Confirmation

Are you sure?