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Class Feature

Rune Carver

Subclass Feature · Level 3 · Fighter · Rune Knight

Tasha's Cauldron of Everything Page 44
Level 3
Subclass Feature
Class Player's Handbook
Subclass Rune Knight Tasha's Cauldron of Everything
Feature Source Tasha's Cauldron of Everything Page 44
Rules

Feature Details

20 sections
3rd-level Rune Knight Feature
You can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table.
Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.
Runes Known
Fighter LevelNumber of Runes
3rd2
7th3
10th4
15th5
The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.
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