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Class Feature

Turn the Faithless

Subclass Feature · Level 3 · Paladin · Oath of the Ancients

Player's Handbook Page 86
Level 3
Subclass Feature
Class Player's Handbook
Subclass Oath of the Ancients Player's Handbook
Feature Source Player's Handbook Page 86
Rules

Feature Details

3 sections
You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the action.
If the creature's true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.
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