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Class Feature

War Bond

Subclass Feature · Level 3 · Fighter · Eldritch Knight

Player's Handbook (2024) Page 98
Level 3
Subclass Feature
Class Player's Handbook (2024)
Subclass Eldritch Knight Player's Handbook (2024)
Feature Source Player's Handbook (2024) Page 98
Rules

Feature Details

3 sections
You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond fails if another Fighter is bonded to the weapon or if the weapon is a magic item to which someone else is attuned.
Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you have the condition. If it is on the same plane of existence, you can summon that weapon as a Bonus Action, causing it to teleport instantly to your hand.
You can have up to two bonded weapons, but you can summon only one at a time with a Bonus Action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
Confirmation

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