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Class Feature

Weapon Bond

Subclass Feature · Level 3 · Fighter · Eldritch Knight

Player's Handbook Page 74
Level 3
Subclass Feature
Class Player's Handbook
Subclass Eldritch Knight Player's Handbook
Feature Source Player's Handbook Page 74
Rules

Feature Details

3 sections
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are . If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
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