All Conditions Blinded →
Condition

Arcane Blight

Condition

Icewind Dale: Rime of the Frostmaiden Page 233
Status Effect

Arcane Blight

This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.

Icewind Dale: Rime of the Frostmaiden Page 233
Rules

Effects

4 sections
Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving throw or contract an arcane blight. This magical disease transforms the humanoid into a , but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms include clammy skin, hair loss, and myopia (nearsightedness).
A player character infected with the arcane blight gains the following flaw: "I don't trust anyone." This flaw, which supersedes any conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim's riches or otherwise turn against the victim.
Whenever it finishes a long rest, an infected humanoid must repeat the saving throw. On a successful save, the DC for future saves against the arcane blight drops by . If the saving throw DC drops to 0, the creature overcomes the arcane blight and becomes immune to the effect of further exposure. A creature that fails three of these saving throws transforms into a under the DM's control. Only a spell or divine intervention can undo this transformation.
A spell or similar magic ends the infection on the target, removing the flaw and all other symptoms, but this magic doesn't protect the target against further exposure.
Confirmation

Are you sure?