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Condition

Shaking Plague

Condition · Magical Contagion

Forgotten Realms Adventure in Faerûn Page 70
Status Effect

Shaking Plague

This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.

Magical Contagion Forgotten Realms Adventure in Faerûn Page 70
Rules

Effects

10 sections
Magical experiments gone awry gave rise to Shaking Plague, which affects Humanoids. A creature suffers the following effects days after infection:
  • Fatigue.

    The creature gains 1 level. While the creature has any levels, finishing a Long Rest doesn't reduce the creature's level.

  • Pus Boils.

    While the creature has any levels, its skin is covered in pus-filled boils.

  • Shaking.

    While the creature has any levels, magic-dampening tremors afflict it. The creature has Disadvantage on Dexterity checks and saving throws, and whenever the creature casts a spell with a Somatic component, it must succeed on a DC 11 Constitution saving throw, or the spell dissipates with no effect and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, that slot isn't expended.

Fighting the Contagion

Daily at dawn, an infected creature makes a DC 11 Constitution saving throw. On a failed save, the creature gains 1 level as its fatigue worsens. On a successful save, the creature's level decreases by 1. If the creature's level is reduced to 0, the contagion ends on the creature.

Spreading the Contagion

Any Humanoid that makes skin contact with a creature infected with Shaking Plague must succeed on a DC 11 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours.

Confirmation

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