The Rusting
Condition · Magical Contagion
The Rusting
This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.
Effects
- Curse.
The creature gains 1 level and is cursed. While the creature is cursed, finishing a Long Rest doesn't reduce the creature's level.
- Plated Joints.
The creature's Speed is reduced by 5 feet.
- Rusted Fate.
When a cursed creature's level reaches 6, it doesn't die. Instead, the creature transforms into a Rusted version of its former self; its creature type becomes Construct, and it gains Immunity to Poison damage and the , , and conditions. The curse then ends for that creature.
Fighting the Contagion
Daily at dawn, an afflicted creature makes a DC 10 Constitution saving throw. On a failed save, the creature gains 1 level as more iron coats its skin. On a successful save, the creature's level decreases by 1. If the creature's level is reduced to 0, the contagion ends on the creature.
Removing the curse immediately ends the contagion for a creature.