← Knight of the Sword All Feats Lightly Armored →
Feat

Light Bringer

Feat · G

Adventure with Muk Page 10
Character Option

Light Bringer

G Adventure with Muk Page 10
Benefits

Feat Details

7 sections
You gain the following benefits.

Sacred Magic

You learn the spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat.

Solar Luminance

When you cast , you can have the light from the spell be sunlight. Once you use this benefit, you can't use it again until you finish a Long Rest.

Sun's Healing

As a Bonus Action while within sunlight, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll. Once you use this benefit, you can't use it again until you finish a Short Rest or Long Rest.

Confirmation

Are you sure?