Strike of the Giants
Feat
Strike of the Giants
Feat Details
Cloud Strike
The target takes an extra Thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike
The target takes an extra Fire damage.
Frost Strike
The target takes an extra Cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike
The target takes an extra damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike
The target takes an extra Force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike
The target takes an extra Lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.