You learn to move things with your mind, granting you the following benefits:
Telekinetic
Feat
Character Option
Telekinetic
Benefits
4
sections
Feat Details
- You learn the cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand . If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
- As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.