Blade of Avernus
M · Artifact · Requires attunement
Attunement
Description
The sword has the following randomly determined properties, as described in chapter 7 of the Dungeon Master's Guide:
- 2 Artifact Properties; Minor Beneficial Properties
- 1 Artifact Properties; Major Beneficial Properties
- 1 Artifact Properties; Major Detrimental Properties, which is suppressed while the sword is attuned to an archdevil
As an action, you can point this sword at one devil you can see within 60 feet of you. That devil must succeed on a DC 22 Charisma saving throw or be by you for 1 hour. While in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil.
As an action, you can use the sword to cast . Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus.
The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.