Daoud's Wondrous Lanthorn
Item · Artifact · Requires attunement
Attunement
Description
The lantern has the following random properties:
- 2 Artifact Properties; Minor Beneficial Properties properties
- 1 Artifact Properties; Major Beneficial Properties property
- 1 Artifact Properties; Minor Detrimental Properties property
The lantern burns only one source of fuel: powdered gemstones placed in the lantern's base. The lantern can hold a maximum of 10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern's flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can't be removed from the lantern's base.
The lantern's flame can't be extinguished by any means other than running out of fuel. If the lantern's flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the "Destroying the Lantern" section).
The lantern sheds Vision And Light in a 60-foot radius and Vision And Light for an additional 60 feet. Invisible creatures and objects are visible while in the lantern's Vision And Light.
While attuned to the lantern, you can use a bonus action to dim the lantern, reducing the light to Vision And Light in a 5-foot radius, or brighten the lantern back to its normal Vision And Light radius.
When found, the lantern's faces display the following gem lenses: diamond, emerald, ruby, and sapphire. As part of a short or long rest, you can magically change any of these gem lenses to a different type of gem shown in the Lenses table. The gem lenses can't be removed from the lantern.
As an action while holding the lantern, you can burn some of the lantern's fuel to cast a spell (save DC 20) through one or more of its current gem lenses, as noted in the Lenses table. The spell's target or point of origin must be in the lantern's area of Vision And Light. If there isn't enough fuel left to cast the spell, the last of the remaining fuel is expended, and the flame goes out.
| Lens Color | Spell | Fuel Cost |
|---|---|---|
| Amethyst | 3,000 gp | |
| Diamond | 2,000 gp | |
| Emerald | 500 gp | |
| Jacinth | 1,000 gp | |
| Ruby | 1,000 gp | |
| Sapphire | 500 gp | |
| Topaz | 500 gp | |
| Any four colors | 5,000 gp |
To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must willingly snuff the lantern's flame with the intention to destroy the artifact. When its flame is snuffed in this way, the lantern's gold corrodes, the lenses and remaining gemstone fuel turn to worthless sand, and the creature attuned to it is spared.