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Item

Dyrrn's Tentacle Whip

M · Very Rare · Requires attunement

Eberron: Rising from the Last War Page 276
Value
Weight 3.00
Damage 1d4 S
Range

Attunement

required

Description

This long, whip-like strand of tough muscle bears a sharp stinger at one end. To attune to this symbiotic weapon, you wrap the whip around your wrist for the entire attunement period, during which time the whip painfully embeds its tendrils into your arm.
You gain a +2 bonus to attack and damage rolls made with this magic whip, but attack rolls made against aberrations with this weapon have disadvantage. A creature hit by this weapon takes an extra Psychic damage. When you roll a 20 on the for an attack roll with this weapon, the target is until the end of its next turn.
As a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again.

The whip can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the whip ends, and it detaches from you.

Properties

F R
Confirmation

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