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Item

Far Gear

Item · Very Rare · Requires attunement

Acquisitions Incorporated Page 221
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Attunement

required

Description

While attuned to this device, you have a +1 bonus to Charisma saving throws, and you have advantage on Charisma () checks.

You can conjure an aberrant creature from the chaos of the multiverse to serve you. This functions as the spell (no required), except the creature you summon is an aberration of challenge rating 4 or lower. Once you use this feature of the far gear, it cannot be used again until the next dawn.

You can cast the spell (save DC 15), which affects any number of creatures within range for 1 minute. Once you use this feature of the far gear, it cannot be used again until the next dawn.

While this component is not installed in the , its magic might function sporadically or with unpredictable side effects, as determined by the DM.

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