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Item

Helm of Perfect Potential

Item · Artifact · Requires attunement

Bigby Presents: Glory of the Giants Page 112
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Attunement

required

Description

This copper-hued helm contains a shard of the Elemental Chaos embedded in its forehead, surrounded by a motif of a rising sun. Legend says Annam fashioned this helm for his daughter Diancastra to hold the fragment of chaos she used to prove her worth to her father.

The helm has the following random properties, determined by rolling on the appropriate table in the Dungeon Master's Guide:

  • 2 Artifact Properties; Minor Beneficial Properties properties
  • 1 Artifact Properties; Major Beneficial Properties property
  • 1 Artifact Properties; Minor Detrimental Properties property

While wearing the helm, you have advantage on Charisma () and Wisdom () checks.

As a bonus action while wearing the helm, you can launch a bolt of searing elemental energy toward a creature you can see within 90 feet of yourself. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes acid, cold, fire, lightning, or Thunder damage (your choice). On a successful save, the creature takes half as much damage.

The helm has 6 charges and regains charges each dawn. As an action while wearing the helm, you can expend 1 or more of its charges to cast one of the following spells (save DC 20): (1 charge), (2 charges), (3 charges), (4 charges), (5 charges).

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