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Keycharm
Item · Common · Requires attunement
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Attunement
by a creature with the Mark of Warding
Description
This small stylized key plays a vital role in the work of House Kundarak. If you cast the , , or spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the spell, bypasses the lock of the spell, or avoids triggering the glyph placed by the spell. In addition, the holder (who needn't be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
Attunement Requirements
Race
:
Dwarf (Mark Of Warding)|Erlw