Nightbringer
M · Legendary · Requires attunement
Value
—
Weight
4.00
Damage
1d6
B
Range
—
Attunement
required
Description
This heavy mace has a dark oaken handle and a head of blackened steel trimmed with gold. In combat, the mace's head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack roll using it, the target takes an additional Radiant damage.
If you have an evil alignment, you also gain the following benefits when attuned to Nightbringer:
You are immune to the and conditions, and you gain immunity to one of the following damage types (choose when you attune to the weapon): acid, cold, fire, lightning, or poison.
You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
The weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is until the start of your next turn. The weapon regains expended charges daily at dawn.