← Orb All Items Orb of Direction →
Item

Orb of Damara

Item · Artifact · Requires attunement

Forgotten Realms Adventure in Faerûn Page 246
Value
Weight
Damage
Range

Attunement

required

Description

A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that would enable him to achieve his dream. Yet the potential power of his creation terrified Damara so much that he dared not use the orb. Instead, the wizard entombed himself with the Artifact to seal it away.
The Orb of Damara is about 6 inches in diameter and is made of a glassy, iridescent material that's like obsidian but incredibly hard. If held to one's own lips with the intention of consuming it, the orb shrinks to the size of a grape.

While attuned to the orb, you gain the following benefits:

  • Dragon's Breath.

    You can take a action to exhale a 15-foot Cone [Area Of Effect]. When you do, choose Acid, Cold, Fire, Lightning, or Poison. Each creature in the Cone [Area Of Effect] makes a DC 18 Dexterity saving throw, taking damage of the chosen type on a failed save or half as much damage on a successful one.

  • Fear Aura.

    You exude a terrifying aura in a 20-foot Emanation [Area Of Effect] while you don't have the condition. You can take a action to disable or enable this aura. Any enemy that starts its turn in the aura must succeed on a DC 18 Wisdom saving throw or have the condition until the start of its next turn. A creature that succeeds on this save is immune to the aura's effects for 24 hours.

  • Flight.

    You have a Fly Speed of 60 feet and can hover.

You can take a action to exhale a 15-foot Cone [Area Of Effect]. When you do, choose Acid, Cold, Fire, Lightning, or Poison. Each creature in the Cone [Area Of Effect] makes a DC 18 Dexterity saving throw, taking damage of the chosen type on a failed save or half as much damage on a successful one.

You exude a terrifying aura in a 20-foot Emanation [Area Of Effect] while you don't have the condition. You can take a action to disable or enable this aura. Any enemy that starts its turn in the aura must succeed on a DC 18 Wisdom saving throw or have the condition until the start of its next turn. A creature that succeeds on this save is immune to the aura's effects for 24 hours.

You have a Fly Speed of 60 feet and can hover.

The Artifact has the following random properties (see chapter 7 of the Dungeon Master's Guide):

  • 2 Artifact Properties; Minor Beneficial Properties properties
  • 2 Artifact Properties; Minor Detrimental Properties properties

The orb has 6 charges and regains expended charges daily at dawn. While attuned to the orb, you can cast one of the spells on the following table from it (+10 spell attack modifier, spell save DC 18). The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
2
1
1
(level 9 version)4

If you swallow the orb, you transform into an adult chromatic dragon under the DM's control. The type of chromatic dragon depends on your alignment and personality and is left to the DM to decide. The transformation is permanent, but if the dragon is slain, its body reverts to its original form and the orb reappears outside its body.

If an willingly swallows the orb, the orb and the dragon are both destroyed.

Confirmation

Are you sure?