Orrery of the Wanderer
OTH · Artifact · Requires attunement
Attunement
Description
- 2 Artifact Properties; Minor Beneficial Properties
- 1 Artifact Properties; Major Beneficial Properties
- 1 Artifact Properties; Major Detrimental Properties
Each of the six components that powers the Orrery of the Wanderer is a powerful magic relic in its own right:
- The
- The
- The
- The
- The
- The
Creatures can attune to the orrery's components individually. If attuned to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the orrery and all the components installed in it. Attuning to an installed component doesn't count against the number of magic items you can normally attune to.
While a component is not installed in the orrery, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
With or without its components, the orrery lets you catch momentary glimpses of the future that warn you of danger. As long as the orrery is within 30 feet of you, you gain a +1 bonus to AC.
With or without its components, the attuned orrery infuses your spirit with the tumultuous energy of the planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
While all six components of the Orrery of the Wanderer are installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 17): (3 charges), (6 charges), (7 charges), (5 charges), or (3 charges). The orrery regains expended charges daily at dawn.