Ring of Elemental Command (Earth)
RG|XDMG · Legendary · Requires attunement
Attunement
Description
- Elemental Bane.
While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you.
- Elemental Compulsion.
While wearing the ring, you can take a action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the condition until the start your next turn, and you determine what it does with its move and action on its next turn.
While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you.
While wearing the ring, you can take a action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the condition until the start your next turn, and you determine what it does with its move and action on its next turn.
While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane:
- Earth.
You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble, rocks, or dirt isn't Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble, rocks, or dirt isn't Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
The ring has 5 charges and regains expended charges daily at dawn. While wearing the ring, you can cast a spell from it. A spell cast from the ring has a save DC of 18. Choose the spell from the following list: (5 charges), (2 charges), (3 charges), (3 charges)