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Item

Rope

G|XPHB

Player's Handbook (2024) Page 228
Value 1 gp
Weight 5.00
Damage
Range

Description

As a action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity () check. The Rope can be burst with a successful DC 20 Strength () check.
You can bind an unwilling creature with the Rope only if the creature has the , , or condition. If the creature's legs are bound, the creature has the condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity () check as an action.
Confirmation

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