Value
1 gp
Rope
G|XPHB
Weight
5.00
Damage
—
Range
—
Description
As a action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity () check. The Rope can be burst with a successful DC 20 Strength () check.
You can bind an unwilling creature with the Rope only if the creature has the , , or condition. If the creature's legs are bound, the creature has the condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity () check as an action.