Ruby Rod of Asmodeus
RD|DMG · Artifact · Requires attunement
Attunement
Description
The Ruby Rod of Asmodeus has the following random properties:
- 1 Artifact Properties; Minor Beneficial Properties property
- 1 Artifact Properties; Major Beneficial Properties property
- 2 Artifact Properties; Major Detrimental Properties properties
Asmodeus is immune to the detrimental properties of the weapon.
You may use an action to expend 33 charges to use the rod to force all creatures within a 150-foot-radius to bow to you. A creature must succeed on a DC 21 Charisma saving throw or be forced to kneel for up to 1 hour. Creatures immune to the condition have advantage on their save. Each time a kneeling creature takes damage, they may repeat the save, ending the effect on a success. The effect also ends early for kneeling creatures if they're touched by the Ruby Rod.
At a cost of 9 charges each use, you may use an action to trigger one of the following effects:
- You project acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking Acid damage on a failed save, or half as much damage on a successful one.
- You project an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking Cold damage on a failed save, or half as much damage on a successful one.
- You shoot lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking Lightning damage on a failed save, or half as much damage on a successful one.
As a reaction to suffering a detrimental effect, you may cast (expending 3 charges) or (expending 12 charges.)
Additionally, if you're the sole target of a spell, you may use a reaction to attempt to use the rod to absorb the spell and cancel its effect. You roll , and if the result is higher than the spell level + 10, the spell is absorbed into the rod. The rod regains charges equal to the spell level it absorbed. If the absorbed charges go over the maximum of 66 charges, it overloads, dealing Necrotic damage per charge to you and expending all charges.
While Asmodeus lives, the Ruby Rod of Asmodeus can't be destroyed, and if attempted it simply returns to Asmodeus. If he were defeated, the rod could be destroyed by bringing it to the Abyss from whence it was created, then performing a ritual known only to Asmodeus.