Scourge of Shadow
M · Artifact · Requires attunement
Attunement
Description
The Scourge of Shadow has the following random properties:
- 2 Artifact Properties; Minor Beneficial Properties properties
- 1 Artifact Properties; Major Beneficial Properties property
- 2 Artifact Properties; Minor Detrimental Properties properties
- 1 Artifact Properties; Major Detrimental Properties property
The whip scores a critical on a roll of 18, 19, or 20. When it scores a critical, its damage dice are upgraded to instead of for the duration of the attack. If attacking a good aligned creature, or attacking with the weapon unattuned, the Necrotic damage dice are also increased to a instead of a .
While attuned to the Scourge of Shadow, you gain advantage on initiative rolls, and you add your Charisma and Dexterity modifiers to the roll. You may use either your Strength, Dexterity, or Charisma modifier for the attack and damage rolls (the same modifier must be used for both attack and damage).
You're protected by a field of shadow that makes you resistant to radiant and Necrotic damage. While in Vision And Light or darkness you gain Blindsight out to 60 feet and Dexterity () checks are made with advantage.
Though the process is known only to Glasya and Asmodeus, the Scourge of Shadow can be destroyed. It must be taken to the Pit of Fire in Phlegethos. The scourge, along with the body of an archdevil, must be thrown into the Hellfire together. As they hit the flames, a spell of Darkness must be cast at 9th level on the scourge. If each part of the ritual is performed correctly, the whip disintegrates within the Hellfire.