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Item

Sling Bullets of Althemone

A · Very Rare

Mythic Odysseys of Theros Page 198
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Description

The sling bullets come in a pouch, which contains bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.
Magic Sling Bullets
d4Bullet
1Banishment. A creature that takes damage from this bullet must succeed on a DC 15 Charisma saving throw or be banished as though affected by the spell.
2Fulguration. On a hit, this bullet deals an extra Lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a DC 15 Constitution saving throw or take Thunder damage.
3Stunning. On a hit, this bullet deals an extra Force damage, and the target is until the end of your next turn.
4Tracking. A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it.
Confirmation

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