Staff of Ruling
M · Rare · Requires attunement
Attunement
Description
You create a Small orb of lightning in an unoccupied space you can see within 60 feet of yourself. You concentrate on this orb as if on a spell. As a bonus action, you can move the orb up to 20 feet in any direction.
When your ends, or when a creature enters the orb's space or starts its turn there, the orb detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking Lightning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one; the orb's base damage is , and if at the end of your turn the orb hasn't detonated, its damage increases by , to a maximum of .
You throw the staff to an unoccupied space within 10 feet of you, and the staff becomes a . The snake is under your control and shares your initiative count, but it takes its turn immediately after yours.
On your turn, you can mentally command the snake if it is within 60 feet of you and you don't have the condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If you use a bonus action to speak the command word again, or if the snake is reduced to 0 hit points, the snake reverts to staff form in its current space.
You point the staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the and conditions until the end of your next turn.