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Item

Staff of the Forgotten One

Item · Artifact · Requires attunement

Tomb of Annihilation Page 208
Value
Weight 4.00
Damage 1d6 B
Range

Attunement

by a sorcerer, warlock, or wizard

Description

This crooked staff is carved from bone and topped with the skull of a forgotten whom destroyed long ago. Etched into the skull's forehead is rune, which is known on many worlds as a sign of death.

While the staff is on your person, you gain the following benefits:

  • Your proficiency bonus to Intelligence () and Intelligence () checks is doubled.
  • You can't be , , , , , or .
  • Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless you harm them.
  • You can wield the staff as a +3 quarterstaff that deals an extra 10 () Necrotic damage on a hit.

The Staff of the Forgotten One has 7 charges and regains expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on a Constitution saving throw (using your spell save DC) or be cursed. While cursed in this way, the target can't regain hit points and has vulnerability to Necrotic damage. A , , or similar spell ends the curse on the target.

The bodiless life force of a dead empowers the staff and is imprisoned within it. The rune carved into the staff's skull protects from this spirit's vengeance. Each time a creature other than expends any of the staff's charges, there is a 50 chance that the life force tries to possess the staff wielder. The wielder must succeed on a DC 20 Charisma saving throw or be possessed, becoming an NPC under the DM's control. If the intruding life force is targeted by magic such as a spell, it becomes trapped in the staff once more. Once it takes control of another creature, the insane spirit of the dead attempts to destroy the staff.

A creature in possession of the staff can use an action to break it over one knee or a solid surface. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Each creature in the area must make a DC 18 Dexterity saving throw, taking 132 () Force damage on a failed save, or half as much damage on a successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone's guess.

Properties

V

Attunement Requirements

Class : Sorcerer Class : Warlock Class : Wizard
Confirmation

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