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Item

Tearulai

M · Very Rare · Requires attunement

Waterdeep: Dungeon of the Mad Mage Page 70
Value
Weight 3.00
Damage 1d8 S
Range

Attunement

required

Description

The longsword, Tearulai, is a sentient, neutral good with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword's magical properties are suppressed until it is removed from Valdemar's skull.
Evil creatures can't attune to Tearulai; any evil creature that tries to do so takes 20 Psychic damage. The weapon's emerald blade can't be damaged or dulled, and the sword can't be teleported anywhere without its wielder while the two are attuned to one another.

The sword has 6 charges and regains expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it without material components: (2 charges), (3 charges), or (4 charges).

The sword has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has hearing and Truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.

Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder's goals run counter to its own, Tearulai attempts to take control of its wielder and escape Undermountain, whereupon it can use its spell to return whence it came.

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 Slashing damage. Then roll another . If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.
Note: According To The SRD, It Is An Extra <button Type="button" Class="dnd-dice-roll Dnd-dice-roll-damage" Data-dice-expression="" Aria-label="Roll " Title="Click To Roll "><span Class="dnd-dice-icon" Aria-hidden="true"><img Src="/assets/images/icons/dice_roll.png" Class="cauldron-custom-icon Is-small" Alt="" Aria-hidden="true"></span><span></span></button> Slashing damage, Although This Is Incorrect</span>.
In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Properties

V
Confirmation

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