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Item

Thunderous Greatclub

M|XPHB · Very Rare · Requires attunement

Dungeon Master's Guide (2024) Page 316
Value
Weight 10.00
Damage 1d8 B
Range

Attunement

required

Description

While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra Thunder damage to any creature it hits and an extra Thunder damage to objects it hits that aren't being worn or carried.
The weapon has the following additional properties.

As a action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone [Area Of Effect] of thunderous energy. Each creature in the Cone [Area Of Effect] must succeed on a DC 15 Strength saving throw or have the condition. Nonmagical objects in the Cone [Area Of Effect] that aren't being worn or carried take Thunder damage.

As a action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50 Bludgeoning damage, and each creature on the ground in that area must succeed on a DC 20 Dexterity saving throw or have the condition. If that creature is also , it must succeed on a DC 20 Constitution saving throw or its is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure's edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can't be used again until the next dawn.

Properties

2H|Xphb
Confirmation

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