Wrought-Iron Tower
M · Artifact · Requires attunement
Attunement
Description
The Wrought-Iron Tower has the following random properties:
- 2 Artifact Properties; Minor Beneficial Properties properties.
While attuned to the staff, you have a +2 bonus to AC and a +2 bonus to all saving throws.
Additionally, the staff has 10 charges. When you make an attack, you may spend 1 or more charges. For each charge spent, you deal an additional 2 Fire damage on a successful attack. Charges are still consumed if the attack misses. The staff regains all charges each day at dawn.
After dealing damage with the staff, you may use a bonus action and expend 1 charge to replace the damage dealt with your total AC instead.
The Wrought-Iron Tower also functions as a , with an increased save DC of 18. This property costs 3 charges to use, though a creature that successfully saves against one of its uses is immune to future uses for 24 hours.
You can cast at 6th level on yourself, expending 1 charge. Instead of doing Fire damage, you may have Searing Smite inflict Acid damage. The spell requires no and lasts for 1 minute.
The Wrought-Iron Tower can only be destroyed inside the Iron Tower on Dis. Located somewhere within the tower is the forge that Dispater used to create the staff. An attuned creature must place the staff into the forge fires, then cast and touch the staff. They then take Fire damage, which ignores resistance and immunities. If the attuned creature survives the Fire damage, the staff is destroyed.