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Monster

Aeorian Absorber

Large Monstrosity · Neutral Evil

Explorer's Guide to Wildemount Page 283
Armor Class 15
Hit Points 171 (18d10 + 72)
Speed Walk 40 ft.
CR 10
STR 21 +5
DEX 18 +4
CON 18 +4
INT 6 -2
WIS 14 +2
CHA 8 -1

Traits

Magic Resistance

The absorber has advantage on saving throws against spells and other magical effects.

Pounce

If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked . If the target is , the absorber can make one bite attack against it as a bonus action.

Actions

Multiattack

The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

Bite

Melee Weapon Attack +9 to hit, reach 5 ft., one creature. 10 () Piercing damage plus 5 () Force damage.

Claws

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8 () Slashing damage plus 3 () Force damage.

Mind Bolt

Ranged Spell Attack +8 to hit, range 120 ft., one creature. 22 () Psychic damage.

Reactions

Tail Ray

When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.
Confirmation

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