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Monster

Almiraj

Small Beast · Unaligned

Tomb of Annihilation Page 211
Armor Class 13
Hit Points 3 (1d6)
Speed Walk 50 ft.
CR
STR 2 -4
DEX 16 +3
CON 10 +0
INT 2 -4
WIS 14 +2
CHA 10 +0

Traits

Keen Senses

The almiraj has advantage on Wisdom () checks that rely on hearing or sight.

Familiar

With the DM's permission, the spell can summon an almiraj.

Actions

Horn

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.
Confirmation

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