Armor Class
13
Almiraj
Small Beast · Unaligned
Hit Points
3 (1d6)
Speed
Walk 50 ft.
CR
—
Traits
Keen Senses
The almiraj has advantage on Wisdom () checks that rely on hearing or sight.
Familiar
With the DM's permission, the spell can summon an almiraj.
Actions
Horn
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.