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Monster

Anarch

Medium Humanoid · Chaotic Neutral

Guildmasters' Guide to Ravnica Page 239
Armor Class 13
Hit Points 11 (2d8 + 2)
Speed Walk 30 ft.
CR 1/4
STR 14 +2
DEX 13 +1
CON 12 +1
INT 9 -1
WIS 11 +0
CHA 10 +0

Traits

Aggressive

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster

The anarch deals double damage to objects and structures.

Actions

Spiked Club

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage, or 7 () Piercing damage if used with two hands.
Confirmation

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