Armor Class
13
Anarch
Medium Humanoid · Chaotic Neutral
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/4
Traits
Aggressive
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster
The anarch deals double damage to objects and structures.
Actions
Spiked Club
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage, or 7 () Piercing damage if used with two hands.