Armor Class
15, 17
Animated Breath
Large Elemental · Neutral Evil
Hit Points
95 (10d10 + 40)
Speed
Walk 30 ft., Fly 30 ft. ((hover))
CR
6
Traits
Chromatic Form
When created, the animated breath takes one of five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creature's AC, damage resistance, traits, and attacks.
Fire Aura (Fire Form Only)
At the start of each of the animated breath's turns, each creature within 5 feet of it takes 3 () Fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 () Fire damage.
Putrid Aura (Acid and Poison Forms Only)
A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 () Acid damage.
Actions
Multiattack
The animated breath makes two Slam attacks.
Slam
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Bludgeoning damage plus 11 () damage of a type determined by the animated breath's form: acid, cold, fire, lightning, or poison.
Bonus Actions
Lightning Burst (Lightning Form Only)
The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature within 5 feet of the animated breath after it teleports takes 3 () Lightning damage.