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Monster

Apprentice

Medium Humanoid

Heroes of the Lance Page 201
Armor Class 10
Hit Points 7 (2d8 - 2)
Speed Walk 30 ft.
CR
STR 8 -1
DEX 10 +0
CON 9 -1
INT 13 +1
WIS 11 +0
CHA 12 +1

Actions

Quarterstaff

Melee Weapon Attack +1 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day)

You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 () Fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip)

Ranged Spell Attack Ranged Spell Attack: +3 to hit, range 120 ft., one target. 5 () Fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Confirmation

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