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Monster

Aradrine the Owl

Small, Medium Humanoid · Lawful Neutral

Critical Role: Call of the Netherdeep Page 82
Armor Class 13
Hit Points 127 (17d8 + 51)
Speed Walk 40 ft.
CR 8
STR 13 +1
DEX 16 +3
CON 16 +3
INT 15 +2
WIS 17 +3
CHA 20 +5

Traits

Alien Mind

If a creature tries to read Aradrine's thoughts or deals Psychic damage to Aradrine, that creature must succeed on a DC 16 Intelligence saving throw or be until the start of its next turn.

Magic Resistance

Aradrine has advantage on saving throws against spells and other magical effects.

Actions

Crimson Bolt

Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 60 ft., one creature. 27 () Psychic damage.

Bonus Actions

Elemental Servitor (1/Day)

Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.
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