Armor Class
17
Arcanaloth
Medium Fiend · Neutral Evil
Hit Points
104 (16d8 + 32)
Speed
Walk 30 ft., Fly 30 ft.
CR
12
Traits
Magic Resistance
The arcanaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The arcanaloth's weapon attacks are magical.
Actions
Claws
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 () Poison damage on a failed save, or half as much damage on a successful one.
Teleport
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.