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Monster

Arrant Quill

Medium Humanoid · Neutral Evil

Candlekeep Mysteries Page 157
Armor Class 14
Hit Points 135 (18d8 + 54)
Speed Walk 30 ft.
CR 11
STR 10 +0
DEX 18 +4
CON 16 +3
INT 16 +3
WIS 15 +2
CHA 20 +5

Actions

Multiattack

Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger

Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage.

Quill's Fable Recharge 6

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 () Psychic damage on a failed save, or half as much damage on a successful one.

Supreme Mockery

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 () Psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Confirmation

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