Armor Class
11
Art Elemental Mascot
Small Elemental · Neutral
Hit Points
18 (4d6 + 4)
Speed
Walk 30 ft.
CR
1/4
Traits
Death Burst
When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Actions
Joyful Flare
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Fire damage.
Melancholic Bolt
Ranged Weapon Attack +3 to hit, range 30 ft., one target. 6 () Cold damage.
Captivating Artistry (1/Day)
The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.